deafeningdecibel.com deafeningdecibel.com
   Index Page :> About Us :> Privacy Policy :> Terms & Conditions :> Place Your Link :> Add Your Article
Search:   
Get Free Links
 
   

Home Family & Garden

   

Software & Networking

   

Drink & Food

   

Business & Commerce

   

Children

   

Automobile & Automotive

   

Recreation & Entertainment

   

Law & Politics

   

Finance & Investment

   

Self Enhancement

   

Games & Play

   

Research & Science

   

Relationship & Lifestyle

   

Online Shopping

   

Travel & Accommodation

   

Employment & Careers

   

Art & Culture

   

Medical Care

   

People & Communities

   

Estate & Realty

   

Academics & Education

   

Sports

   

Health & Hygiene

   

News & Media

 

Index Page » Software & Networking » Computer & Video Games
 

Fight Night for PS2: The Perfect Stress Reliever

 

Because I can't play every game ever made (though I'm really working on it), I often ask friends to tell me about games they have played that I might otherwise have missed. While having coffee with my friend Elayna, she revealed to me her secret video-gaming pleasure.

"My favorite game is Fight Night," she said, daintily nibbling a bite of her bagel.

"Fright Night?" I asked, wondering how I could have missed a game in the horror genre, one of my favorites.

"No, Fight Night. A boxing game for PS2. It's fun, and it gets all of my stress out."

The image of my very feminine friend punching the lights out of of a video game toon was quite amusing to me. "Tell me more." I urged.

"Basically, I hit people. I beat them up. It's really fun. It's taking some time out for myself. Me time." She giggled.

Elayna went on to tell me that each fighter has a signature hit and her personal favorite was the Above Ground Pound as she referred to it. This move was empowering. "It gets out all of my frustrations when I beat the crap out of someone."

"The only thing I do not like is that once you get knocked down there are three fighters to contend with because your vision is blurry. You have to line them up and hit the center guy to get back up. That's frustrating."

So what were the rewards for winning?

Money. Each successful fight would win you some good, hard cash. With this cash you could buy such things as better boxer shorts, better boots, better tattoos and even better ring girls. I asked her if the upgraded items actually did anything, aesthetics aside.

"I don't know, I think so," she said, thoughtfully. "It just seems like they should."

After my meeting with Elayna I did some cyber-investigating for more information on Fight Night. According to customer reviews on Amazon.com the fighters in Fight Night are real career boxers, not just ones made up by the developer. The boxers do have signature moves and the controls are easy to work. Most people found the game very realistic. "You can make your boxer stop on a dime after a punch," said one reviewer, happy with the game. As far as boxing games went, this seemed a good choice if your goal is just to knock someone around for awhile after a long day.

On a side note, I learned that boxers, boots, tattoos and ring girls don't do anything for your career, other than make you look good. But isn't that all you really need in life anyway?

Author: April Whidden
 
Author Bio:
April Whidden is an expert on this subject. April has written several articles in the past on this topic.
This article can be searched using: violent video games, history of video games, online video games, free video games
 
 
 

Related Articles

 
The Future of Intenet Technology
 
Email, the Best Invention Since the Pony Express
 
Embedded web server-more than just an operating system
 
Paint Shop Pro 9 On Review
 
Noise Pollution Going Down Thanks to iPods
 
Free Link Exchange - Is It Worth Using a Free Link Exchange Program?
 
Diving Goggles
 
Broadband Internet: Cable and DSL
 
Credibility - 10 Ways to Build it on Your Website
 
If You Can??t Manage (Let Managed Web Hosting Providers Do It For You)
 
 
 
Index Page :> Privacy Policy :> Terms & Conditions  
© 2006-2008 www.deafeningdecibel.com All Rights Reserved Worldwide.